WA Editor v10.3.0
Click here to download this new version. Follow the instructions in ‘how_to_install.txt’ to install the version.
1. Releases
- v10.3.1
- Fixed bugs
- Fixed complete hub manager MAVs when trying to install custom content
- Fixed complete hub manager does not delete WAC files after installation
- Fixed CMD 4 Data4 does not work for hubs
- Fixed WACs being removed from hub manager after any hub was installed
- Fixed complete hub manager not installing the complete hub properly if launched with "Open With" menu
- Fixed ice troll freezing in MOFI
- Added new Data3 to CMD 15 for adding homing magic
- Data3=0 means normal non-homing magic
- Data3=1 means homing magic
- v10.3.0
- Initial Release (see below for complete changes)
2. Features (after 10.2.0)
- Secret Feature now disclosed!
- You can switch between WA1/WA2/WA3 simply by using the same wg.exe
- This feature is known as "Game Switch" (if you have another nice name please share :) )
- Check "how_to_gameswitch.txt"
- New NPC Wee Stinkers
- These Wee Stinkers use regular Stinker NPC model instead of their original MD2 models
- You can set their body, hats and accessories too
- New WOP: NPC/Wee Stinker 2.wop
- Added level/dialog delete functionality to the editor
- Hold delete key while clicking on a level/dialog to delete it
- Files are not deleted but renamed with the .bak extension
- New "complete hubs" functionality
- You can now create complete hubs with their own menus, savefiles, players and other stuff
- Hub wlvs can be given saved names
- Advanced functionality in editor for "complete hubs"
- New exe "hubmanager.exe" for managing complete hubs
- You can now give special "character name" to your stinker
- You can now use some keywords in dialogs for displaying player character name
- [PLAYERNAME] displays Player Character Name
- [PLAYERNAME!] displays Player Character Name followed with "!"
- [PLAYERNAME?] displays Player Character Name followed with "?"
- [PLAYERNAME.] displays Player Character Name followed with "."
- [PLAYERNAME...] displays Player Character Name followed with "..."
- [PLAYERCAPS] displays Player Character Name in capital letters
- [PLAYERCAPS!] displays Player Character Name in capital letters followed with "!"
- [PLAYERCAPS?] displays Player Character Name in capital letters followed with "?"
- [PLAYERCAPS.] displays Player Character Name in capital letters followed with "."
- [PLAYERCAPS...] displays Player Character Name in capital letters followed with "..."
3. Improvements Since v10.2.0
- Fixed bugs:
- Player is now launched in correct resolution in test mode
- Fixed wrong Zbots direction
- Fixed black map in hub adventures
- Fixed conveyors not displayed correctly
- Fixed "WELL DONE" and "OH NO" disappearing in adventure won/lost screen
- Fixed bugs in adventure select screen
- Fixed custom models not verified correctly
- Fixed and improved custom content compiling
- Fixed springs for WA1/WA2/WA3
- Fixed newer custom models not being able to load textures
- Fixed cage.wop
- Fixed spellballs appearing a bit darker than they were used to be
- Fixed keycards, gates, buttons, transporters for some levels (MNIK's levels will now work!)
- Fixed CustomModel/CustomTex.wop
- Fixed newer custom models not animating
- Fixed custom models changing their position whenever any object was destroyed
- Fixed old adventures not recognized as new
- Fixed MAV when loading a savefile which was saved when magic glove was active
- Fixed editor automatically adding "DefensePower" adjuster while grabbing NPCs
- Fixed Y/Z axis of cutscenes
- Improvements to adventure select screen
- Removed cache feature as Blitz3D already uses it
- New adventures with new users can now be easily accommodated
- Improvements to editor
- Highly improved custom content compiling, supports almost all types of custom content
- Compiling window now displays errors in red colour and warnings in yellow colour
B. WA Editor v10.2.0
Click here to download this new version. Follow the instructions in ‘how_to_install.txt’ to install the version.
1. Releases
- v10.2.2
- Fixed wrong prism logic bug
- Fixed arrow on top of suc tube not being rotated
- v10.2.1
- Fixed cache-related bugs
- Fixed graphical problems in cutscenes
- v10.2.0
2. Features (after 10.1.0)
- You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails
- Bridges and springs are now available in all the colours
- Custom textures applicable to block gates, flipbridges and transporters
- There are now two types of bridges: one with SubType 1 that respond to colour changes and SubType 0 for backward compatibility
- Enabled ModelName modifier in the editor, made it work like custom texture - ?ModelPath instead of !CustomModel and TextData0, backward compatibility preserved
- Side effect of the latter: custom meshes can use custom textures without any problem now (see new Custom Tex preset)
- Removed Tex .wop presets and enabled TextureName in all default presets in their place
- Added Multi-Object mode in the editor
- number of objects on tile displayed next to X,Y coordinates
- Ctrl+Left Click places objects without deleting other objects on tile
- Ctrl+Right Click cycles copies object parameters cycling through objects on tile
- Ctrl+Del deletes last copied object from tile (just Del deletes all objects on tile)
- Added homing behavior added for spellballs
- Added OSE (Open Source Extension) i.e you can set custom configurations for adventures by using a script file similar to INI
- Now you can modify general behavior of an adventure using a file named 'options.ose' in the adventure folder
- Currently only Global section and Version variable is supported
- It specifies the game if it should run the adventure as it was in legacy editor or in new editor
- New secret feature (PM Lazy Loof on how to use that)
- Now you can use hotkeys for saving or loading games
- L+[NUMBER] loads the game from save slot [NUMBER] if it exists
- Ctrl+[NUMBER] saves the game to slot [NUMBER]
- New "undo slot"
- If you load a save, the current game is saved in "undo slot"
- If you overwrite a save, then that save is saved in "undo slot"
- To access the "undo slot", press L+U
- New option to switch font in Settings screen
- Toll gate now supports negative cost# values
- Coin gate with negative cost# value will have its cost: PlayerCoins+Cost(or -Cost since it is negative)
- Added custom cutscene feature
- new editor ui for building cutscenes
- cutscenes are saved in adventure dir with [NUMBER].cut
- command 101 with data1 [NUMBER] of .cut file can call the cutscene
- custom adventures are now saved and loaded from cache
3. Improvements Since v10.1.0
- Lots of tweaks and bug fixes
- Unified object read/write code for editor and player hence objects appear same in both editor and player
- Colour textures are now created from selected button texture and shared in the whole .wlv
- Remastered textures for keycards, transporters and both conveyor types
- All the custom textures are loaded only once and shared between the objects (huge performance improvement)
- Object Oriented Programming used for objects which speeds up editor (player needs testing)
- Included GNU FreeMono font so font display is less OS-dependent
C. WA Editor v10.1.0
Click here to download this new version. Follow the instructions in ‘how_to_install.txt’ to install the version.
1. Features
- Custom Bordered Background Support
- Magic Dischargers that remove magics of specific types
- Many new commands (see manual)
- Support for unpacking wa2 files with conversion of Red magic to Rainbow Magic and NPC glasses
- Sorting of custom adventures by creator names and tag names
- Support for png, tga and dds textures with transparency
- Support for Widescreen resolutions and some extra options related to that
- Support for Official building and compiling of hubs
- Some new objects like Prisms and Blink Barrels
- Support for *.x and *.b3d models
- Custom Content Compiling
2. Improvements
- Fixed lag in latest versions of Windows 10 and Wine in Linux/Mac
- Huge number of very notorious bugs fixed (see ’changelog.txt‘)
- Fixed too much rendering of triangles in text causing slowdowns and MAVs (mostly in Adventure select screen)
- Fixed improper render tweening that makes game a bit jerky on some computers
- Restored Null Magic to its original functionality
- Fixed a number of bugs with Barrel Magic and Prisms
- Improvements and additions to particle system for gloves
- Improvements and additions to Glove Icons
- Changed appearance of rainbow magic
- Improvements and changes made to Editor UI
- New Settings screen in editor
- Editor now loads with 32-colours depth